![]() ![]() They can also earn a positive outcome and heal up, though it’s less common. When their white gauge is complete, your hero can have a meltdown, losing most of their HP. Things get more complicated when you add the stress system, the signature core mechanic of the series. ![]() But they can also frustrate you when you deal one less point of damage than you need and receive an unexpected counterattack. The battles feel like puzzles, making you feel great when you succeed with your party in one piece. I spent hours experimenting with the best combinations for my playstyle, trying out new things every time. As you get to know your cast, you dive into the thrilling experience of learning who goes well with whom, in what position, and against which creatures. It's also for experience purposes, in other words.The combat system is hard to master but incredibly satisfying. Ideally, I would wait until 40-50 Weeks in to go for it, after evaluating which characters have gotten the shortest sticks in terms of class-specific trinkets.although in my specific case, I have yet to hold off any later than Week 24.Īlso, after my most recent run, I'm getting more comfortable with traveling Courtyard and am nearing the point where I can treat the area as just another part of the game. I play with CC on every time now, mainly as a way to build tolerance/resistance to that occurring. But then why buying it in the first place?įor strategic purposes: I go into every run now with the mindset that I will hold off on Burning the Hives for as long as possible.but that inevitably, some CC trinket appears as a reward that will make it irresistible. Though I did get my ass handed to me by the guy that hunts your cursed teams. Originally posted by Xeal:Does CC make the game difficult? Unless I'm missing something, you can just not do that first mission and don't have to worry about the infestation or any of that other stuff. ![]()
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